If you are defending the generator please don't place a Force Field in the lower doorway as this will prevent you or anyone else from firing in to defend it. Place a few motion sensors right by the entrance to catch Infiltrators and then you may as well go outside to watch for incoming heavies.
This will be an issue anywhere turrets are placed. The enemy cannot get a clean shot at this location from below until they are well within range, however spam from the back will make short work of them. You can place your Turrets on the top walkway right in the corners of the platform where they can see both doors. This second entrance is very easy to mortar- or disc-spam into and thus makes defense much more difficult. The Generator room on Raindance now has two entrances: the main one in front and a second located at the back of the top level. If you are defending try placing Prism Mines inside the tower with the laser coming out the doorway to hit cappers when they cross the platform. Also, a mine inside the doorway behind the flag is still within range when they grab, but sometimes out of range when they shoot the stand. This method will often make them think no defenses have been replaced from a previous assault and cause them to fire on the flag only since they can't see the corner mines from far off. Instead of this however, try only using Mines in the corners of the tower where the capper will pass over but not actually shoot. If you're going to use Force Fields place them in the corners of the tower to provide the best coverage on the flag, this will force cappers to come in from the front which is the worst angle. As always be prepared to replace these defenses often. Place Motion Sensors in the corners of the tower to drain energy from cappers as they grab the flag and make their escape a little harder. You can also put them on the sides of the tower, but they will only see cappers in one direction. Place your turrets on the roof of the main base or on the hillside next to the tower, this will help catch cappers going into and coming out of their runs. There is very little space near the flag to deploy Turrets or Force Fields, and a well-aimed mortar can hit all of it in one shot. Offense Flag Routes Defense Flag Defense įlag defense is difficult on Raindance not only because the flag is open (as is common in Tribes: Ascend) but also because it is elevated. The towers near the bridge have Inventory Stations and Radar Sensors only in C&H. In the mid-field is another turret guarding the bridge. There is a Base Turret and Radar Sensor on the roof of the main base. The Vehicle Pad is to the right of the main base when facing it. The bases in Raindance consist of a tower holding the flag stand and an underground section containing Inventory Stations and the Generator. In the midfield are two towers and a bridge spanning the river.
A river divides the map and there are several large hills good for skiing and sniping. Raindance features a lush grassland terrain with rolling hills and as the title suggests, rain.